Axolotl Minecraft 3D Modelling in Blender

Step 1: Set Up the Scene

  • Open Blender and delete the default cube (if it’s there).
  • Go to Add > Mesh > Cube to add a new cube to start modeling the axolotl.

Step 2: Model the Axolotl’s Body

  • Scale the Body: Scale the cube along the X-axis to create the axolotl’s long, rectangular body. You can adjust the dimensions to your liking or follow Minecraft’s approximate style.
  • Duplicate for Head: Duplicate the body cube (Shift + D) and scale it to create a slightly smaller cube for the head.
  • Position the head cube at one end of the body.

Step 3: Create the Legs

  • Add a Small Cube for a Leg: Add another small cube for one of the axolotl’s legs.
  • Scale and Position: Scale down the cube to make it rectangular and position it under the body near the front.
  • Duplicate the Leg: Duplicate the leg cube three more times and position them for each leg. Two should be near the front, and two near the back of the body.

Step 4: Add the Tail

  • Duplicate the Body Cube: Duplicate the body cube and scale it down to make a tail. Place it at the back of the axolotl, adjusting the length to your preference.
  • Shape the Tail: Optionally, you can extrude or shape the tail to be slightly thinner at the tip for a stylized look.

Step 5: Create the Axolotl’s External Gills

  • Add Small Cubes: Add small cubes on both sides of the head to create the iconic “feather-like” gills.
  • Duplicate and Position: Duplicate and position them on either side of the head, and consider rotating each cube slightly for a natural spread.
  • You can add additional small cubes in varying sizes for each gill to mimic the fluffy, frilly appearance.

Step 6: Color and Texture the Model

  • Materials: Go to the Material Properties and create materials for each part of the axolotl (e.g., pink for the body, darker pink for the gills).
  • Assign materials to each part individually, mimicking the pixelated style of Minecraft by keeping solid, unshaded colors without gradients or textures.

Step 7: Lighting and Rendering

  • Add Lighting: Place an Area Light or Point Light above the axolotl to create a balanced light for rendering.
  • Adjust the light’s strength to highlight the blocky, vibrant colors.

Step 8: Setting Up the Camera and Rendering

  • Camera Position: Position the camera to capture the axolotl model from a good angle.
  • Render Settings: Use Eevee for quick renders or Cycles for higher-quality, realistic lighting.
  • Render the Scene: Adjust resolution and sample settings for the best quality, then render the image.
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