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Unreal Engine Limit the Player Camera rotation

Method 1: Using Spring Arm Component (Recommended for Third-Person Cameras)

  1. Select Your Character or Camera Actor:
    • In the Blueprint of your character, find the camera component and the Spring Arm component attached to it.
  2. Adjust the Spring Arm’s Rotation Limits:
    • In the details panel of the Spring Arm, you can modify these properties:
      • bEnableCameraRotationLag: If enabled, it helps to smooth the camera’s rotation.
      • Camera Rotation Limits: This is where you can limit the camera’s pitch and yaw.
  3. Blueprint Scripting for More Control:
    • If you need more specific rotation limits, you can script it in the Event Graph using the Player Controller‘s Set Control Rotation and limit the pitch/yaw manually:
      • First, get the current Control Rotation using the Get Control Rotation node.
      • Then, manipulate the pitch and yaw values (for example, clamping the pitch between -60 and 60 degrees).
      • Finally, set the modified rotation back using the Set Control Rotation node.

Example Blueprint Script:

plaintextCopy codeEvent Tick
    Get Control Rotation
    Break Rotator
    Clamp Pitch (Between -60 and 60)
    Clamp Yaw (Between -180 and 180)
    Make Rotator (Clamped Pitch, Clamped Yaw, Current Roll)
    Set Control Rotation (Modified Rotator)

Method 2: Limiting Camera Rotation Directly (for First-Person or Custom Cameras)

If you want to limit the camera’s pitch and yaw directly:

  1. In your character blueprint, get the Player Controller and call the Get Control Rotation node.
  2. Modify the Pitch and Yaw components as needed (clamping them).
  3. Use the Set Control Rotation node to apply the new limited rotation.
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